Skyweaver: Introduction To The Game and Compositions for League Matches


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Good morning to everyone in the community, today I will share a card game in the style #GodsUnchained , unlike the recent presented games that involve governance or reward tokens this one consists only of a premium battle pass and NFT assets that can be traded in internal and external markets, follow the post to better understand my experience with the game Skyweaver.

Website: https://www.skyweaver.net/
Desktop Availability: Windows, Linux and Mac.
Mobile Availability: iOS and Android

More about Skyweaver

Skyweaver is a NFTs collectible card game that is not necessarily powered by a Blockchain network as only assets are traded on external platforms on the Ethereum, Polygon, Binance Smart Chain, Optimism, Avalanche and recently added Arbitrum networks, the game can be played completely free however by purchasing the premium pass you have great chances to stand out in ranked battles as you get better cards for advancing levels, Think of it as a battle pass in games like PUBG, Wild Rift, COD Mobile, Duelyst and others of the kind, the reward as mentioned in the introduction of the post is not treated as a token to be traded but only through tournaments and season rankings, your cards can be sold for the token paired to the $USDC dollar on the networks mentioned.


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The value of the cards are separated by quality: Base, Silver and Gold

There is a vast combination of elements and card types to build your composition, you must select a hero with some of the attributes Strenght, Wisdow, Heart, Agility or Intellect that will separate the type of monster assigned to that hero, the monsters have unique elements and abilities and some are benefited if there are monsters of the same type or element on the battlefield.
Every battle starts with only (1) amount of mana available and we can select four initial monster cards in our hand and then we can only use one or two monsters depending on our composition, the focus to win the battle is to eliminate the enemy hero while staying alive with your allies on the field, you can select who to attack and when to attack or use the ability since the game is not at all idle and automatic, do not worry if you get impatient because the game has a time counter that if the player delays in some actions he begins to lose his turn after the timer that is indicated by a red bar in the arena.


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All card information can be checked at any time in the match, such as abilities, talents, type and element.


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Start of the match where the game allows you to select your four initials

The ranking system can be considered similar to the one in #Splinterlands, better league levels are better rewards, and after the end of the session you will decrease in league depending on your current position, one thing I should mention is that the card burning system is present in getting Gold rarity monsters, The cost of entering these achievement tournaments involves you paying a fee for any Silver rarity card, this with the guarantee that you may lose and acquire nothing in return. At the moment I am just holding on to the cards I win. The visual effects are not too polluting using particles at the right time and the artwork is very well done by the designers, I particularly like the effect and sound it produces when using the invocation of corpses.

Twitter: https://twitter.com/SkyweaverGame
Discord: https://discord.com/invite/skyweaver
Reddit: https://www.reddit.com/r/Skyweaver/

More about Skyweaver

Demonstrating in battle, winning


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Image of the beginning of the battle, captured before I set up my team

First I've been playing this week with the Strenght starting deck, it is the one we started with after the tutorial and got some base cards, I like to start with a monster that has the Guard style, this allows my hero to be safe from attacks since when you have Guard type monsters they must be eliminated first in line, great to protect weaker but necessary monsters, the enemy was using the Agility composition, it practically consists of monsters that have the ability to attack as soon as they are summoned in battle, yes after you summon the monster it is necessary to wait the next turn to use it, however your enemy can attack it if that is the case.


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The importance of Guard monsters for you to be able to assemble a team lineup.

My enemy was not using much defensive monsters and was only focused on attacking me, this ended up resulting in me managing to assemble a fragile but usable attacking team while my front defenders were still in battle and the enemy had great but fewer attackers, Besides that you can see from the captured image that his hero is only with 1 life point while I can attack him from any position, I could call this checkmate. My personal recommendation for those who are starting is not to risk using attributes that require more knowledge as is the case of Agility, after some losses due to my insistence I realized that this talent should be used with monsters with the ability Stealth to be ignored in the first turn while the hero endures this turn alone, in the next turn you should have accumulated enough destructive power capable of eliminating the opponent's front line without great losses, another benefit requiring these attributes and monsters with the Banners talent, this will increase your hero's base attack while these monsters are in battle, with that in mind I find it easier to use the initial Strenght which doesn't rely much on other card mechanics, just defend and attack.


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Last battle of the day before creating this post, using the Heart attribute

This was my last battle of the day as I was after three battles training my Heart composition, I still don't understand why the name of the attribute is something related to life if the monsters have abilities and talents related to death, a paradox that the developers created, I am enjoying this deck due to the high possibility of combos involving the death talent of my cards, an example is that these two living dead in the image have the talent that after their death they return to the summoner's hand and still cause (1) attack to the attacking hero and enemy, This seems like something "stolen in mechanics" for those who are just on the other side but it happens that to achieve this effect is necessary to resurrect a monster that looks like a kind of Pharaoh and then sacrifice two specific cards that you will acquire the ability for the hero to use which is the summoning of the undead at the cost of six mana points, sometimes it can go wrong by the time spent and risk of sacrificing the monsters, but after that it is a fact that victory is on the way.
I still ended up going up a level and winning a card of a random attribute, I also decided to sell a monster that was stopped in my deck, the Getum Gang, I sold it only for 0.96 $USDC since it was a very common card and that little is its use in major leagues, it is noticeable the lack of buyer in its Gold version.


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I won a letter looking like a cyborg shark


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Sale using the USDC dollar-paratable token, transferred over the Polygon network

Demonstrating in battle, winning

About the author:
Appreciator of blog content powered by the Hive Blockchain network, creator of post content for the #HiveGaming community through digital game reviews and gameplays, player and investor of Splinterlands, dCity and PsyberX and their ecosystem. 2D digital art creator and Programmer in JS, Python and GML and derivatives based on C#

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